Skill Development

Skills & Achievements

How the tracked guitar skills grow from the exercises you play, and how achievement badges are unlocked.

Skills

The app tracks 23 individual guitar skills (alternate picking, legato, bending, vibrato, chords, scales, rhythm, ear training, improvisation, transcription and so on), grouped under the same four categories used everywhere else: technique, theory, hearing and creativity.

PracticeSkills

Each skill card shows what it is, what feeds it, and the exercises that train it.

The Technique section of the Skills screen: cards for Alternate Picking at 33 XP, Finger Independence at 14, Legato at 12, Sweep Picking at 4, Rhythm Mastery at 15, String Bending at 6, Tapping at 2 and Articulation at 11, each with a row of small boxes, a few ticked green and the rest crossed out
One card per skill, grouped by category. The boxes under each are the exercises that feed it — green for the ones you've done, so a card that's mostly crosses is a drill you haven't touched yet.

Every exercise you complete as part of a logged session feeds the skills it's tagged with. There's no cap and nothing to level up into. A skill is a running total that only ever goes up, so the number is a record of attention paid, not a grade.

The gaps are the point. A card sitting at 2 XP with one green box isn't a failing grade, it's a shortlist: those crossed-out boxes are exercises you could do tonight.

Note

The same number is labelled "XP" on an individual skill card and "Level" on the category summary. It's the same value shown two ways, and nothing is being tracked twice.

Use it as a mirror rather than a target: if theory has barely moved in a month, that's the useful information here, and Practice → Exercises lets you pick a drill for exactly that gap.

Achievements

Achievements are badges. They pay no points and no Fame; they're recognition, not currency.

Each one has its own unlock condition (reaching a streak, logging a certain amount of practice, hitting particular milestones), checked automatically against what you've done.

The Achievements Map: a grid of badge icons, a handful lit up in cyan and gold, the rest greyed out and still locked
The whole set is laid out from the start, locked ones greyed. Half the fun is guessing what an icon wants from you.

They come in four rarities, shown by the colour of the badge:

Common

The ones most players pick up early

Rare

A bit of consistency required

Very rare

Long-term commitment

Epic

Rare enough to be worth showing off

Questions people ask

How do I gain skill XP?

Play the exercises tagged with that skill and log the session. Free-form practice time raises your points, but only exercises feed specific skills

Can a skill go down?

No. Skill totals never decrease

Do achievements give rewards?

No, they're collectible only. Everything you actually spend comes from Fame

Where do I see my badges?

On your profile, alongside your level and stats