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What riff.quest actually does, the ten minutes that get you started, and the difference between points and Fame that trips up everyone in week one.
riff.quest is a practice tracker that behaves like a game. You practise, you tell the app what you did, and it turns that into points, a level, a streak and a place on the rankings. It replaces the practice notebook you were supposed to keep and never did.
And there is plenty to practise. The library holds over 200 exercises and more than 50 ready-made routines, the Learning Path runs 36 steps across two modules, and the Scale Map covers 9 scale families. On top of that, a Mastery Roadmap is written for you when you ask for one, usually somewhere between 35 and 55 steps long.
200+
exercises in the library
50+
ready-made routines
36
steps in the Learning Path
9
scale families on the Scale Map
The first two are rounded down and the real numbers keep climbing, so treat them as the floor rather than the count.
The whole app is one loop, repeated:
Ten minutes counts. A warm-up, one scale, the chorus you keep fumbling
Say what you played and for how long. This is the moment everything moves: points, streak, skills, quests
Day two starts the streak bonus, and the streak is the biggest multiplier in the app
You don't need to set anything up. Pick up the guitar, start the stopwatch, play whatever you were going to play anyway.
Run it while you play, stop it when you're done. Already practised today? Practice → Manual Log does the same thing without the stopwatch.
When you stop the timer, you get this form with the time already filled in. Check the split, tick anything true, save.

Practice pays 20 points an hour, so those eight minutes are worth 2 points. Unimpressive, and entirely beside the point: you are now a player with a streak of one, a level, and a row on the rankings.
No microphone, no interface, no setup is required for any of this. Note detection exists and is fun, but everything in the app works if you just type in your minutes.
Right after signing up you're asked where you'd like to begin. It only decides which screen you land on first, and nothing is locked, and you can use all four from day one. Pick the one that matches your problem:
One session is a data point. Two days in a row is a streak, and the streak multiplies everything you log, practice time and habit points alike.

Ten minutes keeps it alive. Miss a day and it resets to zero, but your points, level and gear are never taken away.
Ten minutes on a busy Tuesday is worth more to you than a three-hour Sunday. Play the streak, not the session.
This trips up almost everyone in week one. Points are your record: they set your level and your rankings, and you can't spend them. Fame is your pocket money: it buys cases and gear in the Arsenal and does nothing to your level. A logged session pays both, and after that they part ways — points come almost entirely from practice, while Fame also arrives from quests, milestones, challenges and other players. Both have their own article: Points, levels & streaks and Fame & where it comes from.
Does it matter what I practise?
For points, no. 15 minutes is 15 minutes in any category. For your skills and your daily quests, yes: the category you tag decides which skills grow
I practise away from the computer
Use Practice → Manual Log and type the time in. You can log a session up to 7 days after it happened
What if I miss a day?
You lose the streak bonus and start counting again. Nothing else is touched: points, level, songs and gear all stay
Do I have to do the quests and the gear stuff?
No. The tracker works on its own. The quests, Arsenal and rankings are there for the days when motivation needs help
How much of this is free?
Practising, logging, songs, streaks, quests and the rankings all work without paying for anything