HomePractice goals

Goals and Rotation

Get faster at what matters. Keep what you already have.

Set a tempo goal on an exercise and climb to it in small steps, 3 clean runs at a time. Then put what you can play into a rotation, and let it tell you what has gone too long without playing.

Free with your Riff Quest account. Goals need a microphone; rotation does not.

exercises can take a goal
120
exercises can take a goal
clean runs per milestone
3
clean runs per milestone
things in a rotation
60
things in a rotation

Climb

A finish line for one exercise

Practising a drill at the same tempo for months is how a plateau happens. A goal gives it a top, and a ladder of milestones on the way, so every session is aimed at the next rung.

  • Pick an exercise and two tempos
    Where you can play it today, and where you want it. Any exercise with a tab works, the ones you wrote yourself included.
  • Milestones in between
    The climb is cut into round steps, 5 BPM at a time, with bigger steps on a long climb so there are never more than 16.
  • 3 clean runs per milestone
    A run counts when the microphone scores it at the milestone's tempo with enough accuracy: 80%, 90% or 95%, your choice. In a row, or in total.
  • A chart of the whole way up
    Every scored run of that exercise played on its own lands on one chart, tempo or timing, practice runs included, so you can see the climb that got you there.
80BPM
120BPM
  1. 80
  2. 85
  3. 90
  4. 95
  5. 100
  6. 105
  7. 110
  8. 115
  9. 120

9 milestones, up to 5 BPM apart, each cleared by 3 runs at 90% or better: 27 clean runs to the top.

A goal in Riff Quest: Spider One Note Per Beat at milestone 4 of 6, 105 of 115 BPM, two of three clean runs done, with a chart of every scored run climbing towards the dashed goal line

Keep

What you can play, still playable next month

A song you nailed in spring is gone by autumn if nothing reminds you to play it. Rotation keeps track of when you last played each thing and brings up whatever has sat the longest.

  • Anything you do not want to lose
    Songs from your library, exercises, whole skills, or your own items with a note and a link, such as the next lesson of a course. Up to 60 of them.
  • Fresh, cooling down, getting rusty
    Played within 7 days is fresh, up to 21 is cooling down, after that it is getting rusty. Five dots drain day by day, and the stalest rise to the top.
  • Play the 3 stalest
    One tap puts the three you have not played for longest into a short session: 5 minutes per song, exercises at their usual length.
  • Or draw a card
    For days you want to play but not to choose: one random item, more often something that has sat for a while.

Anything you play counts, wherever you play it: an exercise after 20 seconds, a song when you log it. An item of your own counts after a session on the free timer, or gets a tick if you leave the timer off.

A rotation in Riff Quest: Up next with two items to refresh, a Play the 3 stalest button, then two songs and exercises grouped as getting rusty, cooling down and fresh, each with five freshness dots and when it was last played

Then

When the climb is done, choose

Reaching a goal ticks the exercise's speeds mastered up to the goal tempo. After that it is your call.

Raise the bar

A new goal is offered one step above the old one and about 10% faster: reach 120 BPM and the next one aims at 130. Change both before you save.

Or keep it where it is

Put the exercise in your rotation. It drains like everything else there and comes back up after 21 days without playing, so the tempo you climbed to does not slip away.

Why it exists

Two ways I used to waste practice

The first was playing the same drill at the same tempo for weeks, because nothing told me when it was time to push. A goal fixes that by putting a number at the top and making me earn each step on the way.

The second was the opposite: learning a song properly, then losing it a month later because I moved on and never came back. Rotation is the reminder I needed, a list that quietly shows what is going rusty.

Together they cover both halves of practice: getting better at something, and staying good at what you already have.

Michael Apfel

Michael Apfel

Guitarist & Creator of Riff Quest

Frequently asked questions

Every setting of a goal, step by step, is in the knowledge base: Exercise goals

Do I need a microphone?

For goals, yes: a run only counts when the microphone scores it. Rotation works without one, because anything you practise for long enough counts, logged or played.

Which exercises can take a goal?

Exercises with a tab and a metronome tempo, because those are the ones the microphone grades note by note. Your own exercises from the tab editor count too. Hunts, quizzes and songs cannot take one.

Do goals give points or Fame?

No. The practice time of a goal run logs like any other session, and reaching a goal shows up in the feed, but the reward is the tempo.

What counts as playing a rotation item?

Anything you play, wherever you play it: a rotation session, a routine, an exercise from the library or a song you log by hand. An exercise counts after 20 seconds. Sessions logged for an earlier day do not move anything.

Do I have to clear my rotation every day?

No. Nothing piles up and there is nothing to empty. It only tells you what you have not played for a while.

What happens when I reach a goal?

The exercise's speeds mastered go up to the goal tempo, and you are offered a new goal about 10% faster. If you would rather keep it where it is, put it in your rotation.

Climb it. Then keep it.